Globalization: Cultural Dominance or Recreation?
Globalization has its benefits and consequences that make this
concept, or perhaps also an effect, a controversial topic. Globalization tends
to modernize through international influence, and repress cultural tradition as
a result, pushing culture out of developing metropolises and into the rural
countryside. Lost in Translation is about two unavailable strangers,
Bill and Charlotte, becoming romantically acquainted in a foreign land, Tokyo,
Japan. Bill and Charlotte’s story is less important than the experiences that
their story reveals through the Tokyo backdrop. Lost in Translation
demonstrates globalization, perpetrated for capital, through various forms of
iconism that form barriers between an old, resulting in an acculturation, and a
rising culture.
Tokyo, Japan itself is an icon as a globalized metropolis because
it is a center for generating capital. One way Tokyo generates capital is
through tourism. Examples of key elements that attract tourists are gambling,
buildings, and monuments. During Lost in Translation, the audience sees
examples and exhibitions for each of these three aforementioned components. For
example, gambling is seen in mass quantity for such close quarters when Bob and
Charlotte are running from a guy they and their friends are playing with. In
fact, the room they run through is so packed with slot machines that neither
the runners nor pursuers are able to move with their body completely facing
forward; they all had to turn their body left or right in order to squeeze past
the slot machine chairs. Gambling isn’t anything new to Japanese culture, but
the multitude of in- public participation with which gambling in Japan is
portrayed is unusual for the country’s more modest and frugal traditional
history. Italy, Germany, and the United States, throughout different points in
history, made public gambling wildly popular far before Japan undertook this
marketable finance, and in effect created a new profitable market of revenue,
tourism. Japan has taken a popular tourist attraction and placed it in a cross-
cultural city; the open presence of gambling in Tokyo is evidence of
globalization and demonstrates a specific purpose for making money.


Globalization, as demonstrated in Lost in Translation, does
remove a cultures’ ancestral roots from the main city for the purpose of
producing income, consequently hindering the endurance of those cultural
traditions, but it also creates a new culture by doing so. According to Fredric
Jameson, author of “The Politics of Utopia”:
Perhaps the most
momentous specification of this opposition between the country and the city – a
shift into another register, which does not guarantee that the proponents of
each term remain ideologically committed to the same position when they change
floors, so to speak – is that between planning and organic growth. (48)
For example, language
barrier aside, many Lost in Translation viewers would probably agree
that the talk-show portrayed in the movie was spontaneous, complicated, and/or
confusing; the combination of various colorful literal and figurative elements
involved in the talk-show have made it distinctly Japanese. In addition, even
though it’s plausible that Japan adopted certain aspects of other cultures or
countries, the fact that all of these elements have been brought to a single
city, even if it is for money, makes the city of Tokyo its own, brand new,
unique culture; the combination of so many ideas and objects being brought to
Japan and integrated into the culture has resulted in substantial culture
modification rather than elimination. The cross- culture influence present in
Tokyo has created an amalgamated culture rather than the isolation or
corruption of other numerous cultures.
Similar to most things, globalization has its pros and cons, and
the arguments for one side or the other are many. A person’s view of this
concept and effect are individually dependent and, realistically, sort of a
moral “grey area.” Globalization can destroy cultures, but it can also inspire
new ones. Japanese culture, for example, was largely influenced by Chinese
culture due to centuries of war and trade. Unfortunately, some cultural
denigration, integration, and recreation must take place in order for any
country to substantially progress economically in today’s world market. In an
ideal and probably boring world, everyone would get along while maintaining all
of their cultural differences, have a comfortable life in which they truly want
for nothing, and politicians would be honest and as charitable as they
propagate everyone else should be, but the present world is reality, and in
reality everyone doesn’t “get their cake and eat it too,” the world is too big
for large-scope applicable ideals. Like globalization, capitalism and socialism
both have their individually dependent successes and failures. Historically
speaking, neither capitalism nor socialism has proven to work with even a
loosely relative minimal number of flaws, and yet people still rally behind one
or the other, just as globalization and all of its positive and negative
effects will continue to exist. All of these things are driven by humans
looking to make money, and as long as currency and human imperfection are
intermingled, all of these systems will be flawed.
Works Cited
Harvey, David. “Cultural
Space and Urban Place: The New World Disorder.”
Jameson, Fredric.
"The Politics of Utopia." New Left Review (2004): 35-54. Moodle.
Web. 14 Dec. 2013.
<https://moodle.csun.edu/pluginfile.php/1690811/mod_resource/content/1/http___www.newleftreview.pdf>.
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